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Play unity angry bots
Play unity angry bots










There is one challenge created by this method though. I used this premise in SnowDrift ( ) too by deciding that the player's skis would always point "forward." The same could be said of the interior of a car (hint, hint). From your head's point of view the cockpit is stationary and you look around within it, never having to adjust for any way that you control your ship. You know who did a good job with this idea? The EVE guys with Valkirie

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In this way a player is free to sit in their chair and look in any direction without ever having to break immersion to compensate for their head orientation with other controls. If you press forward you'll continue in the direction that the legs are facing rather than move in the direction the torso is facing. If you think of Mechwarrior, this would be like torso-twisting a mech. After a little thought about this I came up with the idea of a "Definite Forward."Ī Definite Forward basically means that whatever "forward" means to your avatar should not change while you look around. How I noticed this was that after less than a minute my head would be twisted uncomfortably left or right and I would have to center my view by looking forward while using the mouse to counter-spin my body so that my game view would continue looking where I wanted to go.

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Having two ways to turn is fine but if one of them is your head, you will drift out of a comfortable position over time. This left me in the position of having two ways to turn my body.

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You look around with the Oculus Rift, but you still need the mouse (or another controller) in order to sit comfortably while playing and spin all the way around.










Play unity angry bots